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Creating your own maps


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There are two ways to create a custom map:
1. Using the built-in map editor.
2. By editing a map file using your own software.

Using the built-in map editor

You can access the map editor from the main menu. To create your first, follow the below instructions:
1. Click New map in the main menu, proceed with the default size.
2. Once in the editor, use the Starting location tool to choose where the new game will start.
3. Save the map using the menu in the top right corner.
4. Exit the map editor to the main menu.
5. Click New game in the main menu.
6. You should now see your newly created map on the list and be able to start the game.

While such a map is of course unplayable, this should give you an idea of what the process looks like. You can use the tools in the editor to place hills, and valleys, water sources and trees.

Once you are happy with the result, you can share your map with the community! You can find the map on your hard drive by using the Browse directory button in the Load map screenThe button opens File Explorer in the folder where your custom maps are stored.

If you are on Windows, you can also open the folder manually by navigating to this folder in your File Explorer:

C:\Users\[user]\AppData\LocalLow\Mechanistry\Timberborn\Maps

Or, if you are on macOS, you can use Finder to open this directory:

~/Library/Application Support/Mechanistry/Timberborn/Maps

Note that the folders are hidden by default, that's why we recommend using the Browse directory button mentioned earlier.

Once you locate your file, upload it to the Maps forum or to our Discord channel.

Editing a map file using your own software

While there is no official documentation yet, the map file format is JSON-based. If you feel adventurous, you may try to edit the file by hand or create your own map generator.

 

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