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take away the night


Nadie
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Google translator:  For long games, the night is horrible, the eyes get tired, this makes long games not pleasant, one should stop playing to rest. A symbolic night, a moon drawn next to the markers, and remove the darkness. Working comfortably without hurting the eyes.

 

Para partidas largas, la noche es horrible, los ojos se cansan, esto hace que las partidas largas no sean agradables, uno debe dejar de jugar para descansar. Una noche simbólica, una luna dibujada junto a los marcadores, y quitar la oscuridad. Trabajando cómodamente sin lastimar los ojos.

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I'd second that for a different reason. 
The game during the day shines out such a great uplifting atmosphere and the night always breaks that for me. Maybe playing around with the brightness and lightning during night and adding more warm flickering lights from buildings would solve that? Or adding cosmetic lamp posts to brighten up the roads during the night would help as well. 

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  • 3 weeks later...

I think powered lamps would be a great addition as long we have beavers being able to be employed during the night in buildings (maybe not forestry/gathering, common sense things). Maybe even throw in sand/stone/ deposit resource for other factions to use to do so for glass makers and metal for wiring usage for lamps and power poles. I readily agree shift working would be a great addition and a reason to scale up populations which furthers needs of item collection overall.  Not too many reasons to scale up with no employment options open after reaching a level of maintaining the community.

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I also wouldn't mind having the opposite option of maybe dimming the day time. In the endgame, especially with larger populations, I find the daytime frame rates are dramatically lower. Always figured it had something to do with the lighting and shadows. Please correct me if I'm wrong.

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22 hours ago, CascadeGod said:

I also wouldn't mind having the opposite option of maybe dimming the day time. In the endgame, especially with larger populations, I find the daytime frame rates are dramatically lower. Always figured it had something to do with the lighting and shadows. Please correct me if I'm wrong.

Probably has more to do with the calculations of beaver activity. Beavers don't work outside of working hours which results in significantly fewer options therefore smaller/faster calculations and reduced lag. At night they either sleep or socialize/pray/play. Maybe drink/eat. Each of those they do according to their bar being lower. An entirely more complicated algorithm is used to see if beavers will, for example, cut trees (from where?), move lumber (to where?), or do a necessary task to satisfy lifestyle.

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