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The game crashed when I hit play the first time. I attempted a few more times. I only get the screen telling me how to report bugs. 

 

David

 

Mono path[0] = 'J:/SteamLibrary/steamapps/common/Timberborn Beta/Timberborn_Data/Managed'
Mono config path = 'J:/SteamLibrary/steamapps/common/Timberborn Beta/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.0f1 (b487b79891e1)
[Subsystems] Discovering subsystems at path J:/SteamLibrary/steamapps/common/Timberborn Beta/Timberborn_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2060 SUPER (ID=0x1f06)
    Vendor:   
    VRAM:     8031 MB
    Driver:   27.21.14.5148
Begin MonoManager ReloadAssembly
- Completed reload, in  0.170 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.517400 ms
[FMOD] Studio::System::initialize returned ERR_OUTPUT_INIT, defaulting to no-sound mode. 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

First uncaught exception at 2020-06-26 20:49:16Z 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

SystemNotInitializedException: [FMOD] Initialization failed : Output forced to NO SOUND mode : ERR_OUTPUT_INIT : Error initializing output device.
  at FMODUnity.RuntimeManager.get_Instance () [0x00122] in <9bad0767adf8467b843574e504969c75>:0 
  at FMODUnity.RuntimeManager.get_StudioSystem () [0x00000] in <9bad0767adf8467b843574e504969c75>:0 
  at FMODUnity.RuntimeManager.AddListener (FMODUnity.StudioListener listener) [0x000bf] in <9bad0767adf8467b843574e504969c75>:0 
  at FMODUnity.StudioListener.OnEnable () [0x00027] in <9bad0767adf8467b843574e504969c75>:0 
UnityEngine.GameObject:SetActive(Boolean)
Bindito.Unity.Instantiator:Instantiate(GameObject, Transform)
IronTeeth.CoreUI.UIElementsInstantiator:Awake()
 
(Filename: <9bad0767adf8467b843574e504969c75> Line: 0)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.764700 ms

Unloading 942 unused Assets to reduce memory usage. Loaded Objects now: 1929.
Total: 0.837300 ms (FindLiveObjects: 0.186700 ms CreateObjectMapping: 0.071600 ms MarkObjects: 0.395700 ms  DeleteObjects: 0.182900 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1929.
Total: 0.450400 ms (FindLiveObjects: 0.107700 ms CreateObjectMapping: 0.021700 ms MarkObjects: 0.316600 ms  DeleteObjects: 0.004300 ms)

Starting game version win64-5882-2621df1 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Setting up 6 worker threads for Enlighten.
  Thread -> id: 1c60 -> priority: 1 
  Thread -> id: 3ac4 -> priority: 1 
  Thread -> id: 313c -> priority: 1 
  Thread -> id: 300c -> priority: 1 
  Thread -> id: 5f8 -> priority: 1 
  Thread -> id: 4794 -> priority: 1 

 

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  • Developers

Thanks for bringing it to our attention!

It looks like our game is not detecting an output audio device. We are fixing this issue, but in meanwhile you can check, if your audio output is properly connected while starting the game.

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  • Developers

An update went live yesterday fixing this issue. I'm not sure if you will be able to hear the sound, but the game should not crash.

Any feedback on this will be much appreciated.

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  • 4 weeks later...

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