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Helron

On launch

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I have play  about 20 hours.. i didn't play the last 2 days and i have this black screen to say .. oops a bug ..
here my log files.

 

Quote

 

Mono path[0] = 'D:/Program Files (x86)/Steam/steamapps/common/Timberborn Beta/Timberborn_Data/Managed'
Mono config path = 'D:/Program Files (x86)/Steam/steamapps/common/Timberborn Beta/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.0f1 (b487b79891e1)
[Subsystems] Discovering subsystems at path D:/Program Files (x86)/Steam/steamapps/common/Timberborn Beta/Timberborn_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
    Vendor:   
    VRAM:     6052 MB
    Driver:   26.21.14.3648
Begin MonoManager ReloadAssembly
- Completed reload, in  0.189 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.407800 ms
[FMOD] Studio::System::initialize returned ERR_OUTPUT_INIT, defaulting to no-sound mode. 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

First uncaught exception at 2020-06-24 18:02:14Z 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

SystemNotInitializedException: [FMOD] Initialization failed : Output forced to NO SOUND mode : ERR_OUTPUT_INIT : Error initializing output device.
  at FMODUnity.RuntimeManager.get_Instance () [0x00122] in <9bad0767adf8467b843574e504969c75>:0 
  at FMODUnity.RuntimeManager.get_StudioSystem () [0x00000] in <9bad0767adf8467b843574e504969c75>:0 
  at FMODUnity.RuntimeManager.AddListener (FMODUnity.StudioListener listener) [0x000bf] in <9bad0767adf8467b843574e504969c75>:0 
  at FMODUnity.StudioListener.OnEnable () [0x00027] in <9bad0767adf8467b843574e504969c75>:0 
UnityEngine.GameObject:SetActive(Boolean)
Bindito.Unity.Instantiator:Instantiate(GameObject, Transform)
IronTeeth.CoreUI.UIElementsInstantiator:Awake()
 
(Filename: <9bad0767adf8467b843574e504969c75> Line: 0)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.063400 ms

Unloading 942 unused Assets to reduce memory usage. Loaded Objects now: 1929.
Total: 0.757500 ms (FindLiveObjects: 0.198500 ms CreateObjectMapping: 0.068700 ms MarkObjects: 0.309200 ms  DeleteObjects: 0.180800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1929.
Total: 0.558600 ms (FindLiveObjects: 0.184400 ms CreateObjectMapping: 0.043400 ms MarkObjects: 0.327200 ms  DeleteObjects: 0.003300 ms)

Starting game version win64-5882-2621df1 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 98c -> priority: 1 
  Thread -> id: 39e0 -> priority: 1 
  Thread -> id: f90 -> priority: 1 
  Thread -> id: 261c -> priority: 1 

 

 

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It looks like our game is not detecting an output audio device. We are fixing this issue, but in meanwhile you can check, if your audio output is properly connected while starting the game.

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