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June 18, 2020 Update - Closed Beta begins!

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Timberborn Closed Beta is officially starting today! The first batch of beta keys is being sent out now so check your Discord inboxes. The number of keys is limited but if you don’t receive one today, don’t fret, we will be sending them in rounds over the coming weeks. You can still sign up to get a chance to participate in the beta by filing out this form: Timberborn Closed Beta signup.

If you want to increase your odds of getting the closed beta key, follow us on Twitter and join our official Discord. We use these channels to post various sneak-peeks that do not fit a forum, but also to run contests and beta key giveaways.



For those of you who played the open alpha, you should know that almost every aspect of the game has been redesigned. It would be impossible to list all of the changes but here are the major ones:

  • Most of the graphics including the terrain and all buildings have been redone.
  • Buildings can now be stacked atop each other or built on the water, forming multi-storey complexes.
  • You can create custom maps using the built-in map editor.
  • The game features three totally new maps.
  • The path finding algorithm has been replaced, which fixed a lot of the old pathing bugs and improved performance.
  • We significantly increased the tempo of the early game, most stats have been rebalanced.
  • Laborers now work in Labor houses and Labor flags, unemployed beavers do nothing.
  • Forester can now automatically mark mature trees for cutting.
  • Homeless beavers set up sleeping mats on the street.
  • Laborers and Haulers automatically distribute goods throughout the settlement. The process can be controlled by setting “desired amounts” in warehouses which replaces “stockpile limits”.
  • Paper can be used to produce Books which satisfy Knowledge.
  • Wooden paths are replaced with free dirt paths.
  • Workplaces and homes now have a limited range that can be extended by building paths.
  • Power can be connected to a building from (almost) any direction. Adjacent buildings form clusters which share power.
  • Scaffolding can be walked on and can support almost any building.
  • Twigs from Birches have been replaced with Berries produced by the newly added Blueberry bush.
  • The load save and load map screens feature a handy “Browse directory” button which opens the File Explorer.
  • Most warning icons are now grouped in an alert panel in the bottom left corner.
  • You can locate unemployed beavers using one of the new alerts.
  • After selecting a house, you can assign a dweller to move in.
  • Homes can be paused, causing dwellers to move out and seek new shelter.
  • The maximum height of a map has been increased from 9 to 16.
  • The map file format has changed, but it should be relatively easy to convert any existing map generators or editors. Talk to our team if you need help.
  • Finishing a building requires a small amount of a Laborer’s time in addition to materials.
  • We’ve added a lot of new sounds.
  • Many, many bug fixes and performance optimizations.

Join us on Discord and add Timberborn to your Steam wishlist.

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Just a friendly reminder to all passerby: the closed beta is in full swing! If you want to help us create the world’s only beaver city-building game, be sure to follow instructions found in the first post. ☺️

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