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Multiple camera QOL ideas


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The camera has a minimal angle or height from the ground i likes to bounce above, this seems intuitive until you have layers of buildings in housing or storage district, to select something under lower layers can be easier with a steeper camera angle but at a certain camera height or angle it bounces you back.

another camera based thing is shadows. when i rotate the camera all the shadows rotate. i could see this as the light in the game is based on player position for better lighting but ruins the look of shadows when you rotate the camera a lot. 

lastly i believe zooming out a bit further would be nice when you have multiple city centers and are trying set up distribution posts.

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