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Game performance issues with larger populations


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It's been a great game so far, but as I progressed past 900 beavers with 14 districts the game starts rubberbanding hard especially during daytime with a lot of activity. Its not a computer issue so could it pleased be fixed somehow so one can fulfil their dreams of filling an entire 256x256 map? 

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See this thread (click) for similar complaints. Shortly put, keeping track of a growing number of individuals is bound to overwhelm any computer at some point, and it is not an exactly an "issue" that can be fixed. The game's performances can perhaps be improved, so that the same hardware can keep track of more beavers, but this is difficult enough that I would only hope it happens around the game's official launch.

Edited by Amaterasu_Oomikami
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