Nika S. Posted March 16 Share Posted March 16 When I place two water wheels and connect them with power shaft their rotation speed should become equal because physics. However, it does not appear to be the case in the game :'c Quote Link to comment Share on other sites More sharing options...
Nika S. Posted March 17 Author Share Posted March 17 As an idea, if water physics is independent of wheel animation, then wheel speed can be set to the network average. As far as my understanding goes, power networks are already a thing in the game code, so it should not be terribly difficult to implement. Quote Link to comment Share on other sites More sharing options...
Chandarin Posted March 18 Share Posted March 18 This poses an interesting question of whether the wheels should be able to pass excess power generated in one portion of a river to connected waterwheels in another slower flowing section. Quote Link to comment Share on other sites More sharing options...
Silf_Art Posted May 7 Share Posted May 7 Also, the wheels and the power shafts turn in opposite directions sometimes. Btw, an amazing game, very good job on esthetics and mechanics, just these details to get polished. Quote Link to comment Share on other sites More sharing options...
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