OmegaWeaponFF7 5 Posted February 26 Share Posted February 26 Hey I love the game! Really my only issue is that I can't assign specific jobs to beavers. I'd love a feature where I could click on a beaver and then click on a building and the beaver would go there and start working within the radius of that buildings effective area. As it stands right now in order to get beavers far away from the town center I have to build roads, log piles, houses, and work camps to get beavers far afield. This consumes huge amounts of resources and time. Then I have to pause buildings and un-pause other buildings to get them to move around. It's a real hassle. 5 Quote Link to post Share on other sites
jlangborg 0 Posted April 3 Share Posted April 3 I agree, this is one of the things I find most annoying right now. Quote Link to post Share on other sites
ehanuise 0 Posted April 10 Share Posted April 10 +1 on this. Some ways to handle this : Also is there a user manual ? I still am unclear on why some buildings aren't operated. It says no worker in range, tried to make lodging in front of it, doesn't solve it so must have missed something here. allow selecting a beaver and assign it to a building allow setting a priority level on buildings allow conditional priorities, eg disactivate this if water or food are below a treshold allow setting worker affinities (this one will work at pump first. if no pump jobs then farm, ...) make the engine smarter and prioritize food/water production make the range of each worker wiible when selected so we can understand which buildings they will/won't work when a building is selected show 'worker appeal range' so we can understand where to place lodgings to make that building activated Quote Link to post Share on other sites
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