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This is to give you a glimpse into how the game evolved in its early stages.

Below is a screenshot from August 2018. That was when we implemented the very basics such as camera controls, walking, tree cutting and such.

Screen_Shot_2019-03-15_at_17.35.32_1.png

And this is what it looked like in September with the first models by @Michał. This is also when beavers started to eat things and socialize at a campfire. The game was very bare-bones but already playable and so we started playtesting it with a group of friends. Their feedback drove the development of the game moving forward.

Screen_Shot_2019-03-15_at_17.35.57_1.png

December brought new terrain and trees. Not quite there yet but at that point we were still focusing on things such as keyboard/mouse controls or day and night cycle. Our beavers grew bored with the campfire and demanded a lido. That was also the first version with savegames (yes, those things must be coded by someone too, say thanks to @nsg).

Screen_Shot_2019-03-15_at_17.36.13_1.png

In February 2019 we revamped all of the 3D models and textures. The project started to take shape and finally turned into something resembling a game. @pmduda joined the team as a programmer-tester.

Screen_Shot_2019-03-15_at_17_18.06_1.thumb.png.c54395db2369bfe316f92fc840a54aaa.png

2981 code commits and some 400 bugs since the start of the project, that is where we were when we first showcased the game to a closed group of prealpha players on Discord. Thanks to their feedback the game evolved and matured into a more complete product in the following months.

What happened next will be covered in a separate post.

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