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This is to give you a glimpse into how the game evolved in its early stages.

Below is a screenshot from August 2018. That was when we implemented the very basics such as camera controls, walking, tree cutting and such.


And this is what it looked like in September with the first models by @Michał. This is also when beavers started to eat things and socialize at a campfire. The game was very bare-bones but already playable and so we started playtesting it with a group of friends. Their feedback drove the development of the game moving forward.


December brought new terrain and trees. Not quite there yet but at that point we were still focusing on things such as keyboard/mouse controls or day and night cycle. Our beavers grew bored with the campfire and demanded a lido. That was also the first version with savegames (yes, those things must be coded by someone too, say thanks to @nsg).


In February 2019 we revamped all of the 3D models and textures. The project started to take shape and finally turned into something resembling a game. @pmduda joined the team as a programmer-tester.


2981 code commits and some 400 bugs since the start of the project, that is where we were when we first showcased the game to a closed group of prealpha players on Discord. Thanks to their feedback the game evolved and matured into a more complete product in the following months.

What happened next will be covered in a separate post.

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