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Ground requirement not stated for all buildings


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In construction menu e.g. tooltip for campfire states it needs natural ground (maybe makes sense, fire on a wood floor...). So it can't be constructed on other buildings, bridges, levees. Temple is another example. There is no error message when trying to place ("natural ground required"), the building just gets red.

Levees can only be built on ground or other levees, but not e.g. on buildings or dams. This is not stated anywhere.  (Side note: Levees also count as buildings, so there's no way to fill a gap in the floor and make it ground again).

Also levee just vanishes when trying to place, e.g. on a dam, no red building. Reason seems to be if there is not one legal tile, the building is masked. This also happens for monuments. Here the disadvantage is I drag the building over the landscape to find an optimal position, but building and reach are not shown e.g. when placed over fields only. I see the reasoning for masking, but here it was disadvantageous.

Log pile and Scavenger hut also require solid ground but do not explicitly state this in construction description. Log pile is usually learned early, but scavenger hut is a late game building where it came as a surprise for me.

Construction menu should clearly state requirements. Especially when landscape is covered in buildings, players often clear and prepare areas with platforms, only to discover this doesn't work. Annoying.
Suggestion: if there is a property flag, have the requirement displayed automatically, like the "solid" property of buildings (if this is done that way).

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