Miami Posted December 10, 2021 Share Posted December 10, 2021 Balance changes Mine now produces 2 Scrap metal instead of 1. Efficient Mine now produces 3 Scrap metal instead of 2. Efficient Mine now has an additional Scrap metal recipe: 1 Gear, 1 Treated plank, 1 Explosives produce 6 Scrap metal. Observatory is now cheaper to build (100 -> 80 Planks, 50 -> 30 Gears, 10 Pine resin). It consumes less HP (300 -> 200), and produces Science Points twice as fast as before. Mine is now cheaper to build (300 -> 250 Logs, 300 -> 200 Treated planks, 600 -> 350 Gears). Reduced the number of Gears required to finish Wood Workshop (50 -> 40), Efficient Mine (600 -> 450), and Mud Bath (50 -> 40). Miscellaneous Made further tweaks to Water Wheels' behaviour. Updated various descriptions. Foresters and (both) Farmhouses now receive a "Nothing to do in range" status when there is no field in their range. Fixes Fixed an exploit where placing a Levee in front of a Water Wheel increased its efficiency. Removed the leftover Observatory need. Fixed Large Windmill not rotating correctly. Water below level 0 is now hidden. Fixed Lumberjack's status sometimes not deactivating when it should. Exhausted beavers now receive a status over their heads while sleeping. 1 Quote Link to comment Share on other sites More sharing options...
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