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Skilled Labor vs. Unskilled Labor


Willivan0706
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New Building: Trade School

Educate the next generation of beavers and gain a production bonus for each production building that is run by a master beaver.

New Building: Academy

Educate the next generation of beavers and gain a production bonus for science or admin building that is run by a master beaver.

 

I think for now to make the transition simple in that these new buildings would just produce master beavers (science and trade).  Later, they could be tuned to educate specific skills based upon the need of the district or civ-at-large.

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There are many different effects on beavers, like knowledge-books and knowledge-observatory (in new patch) with similar mechanics.

I think there is no need to introduce new  type (or what?) of beavers with existing machanics of many different needs, and new ones can be added at will.

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