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Depth marker & Floodgate


Rémy
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Hi dev team,

With the purpose to get a fully autonamous beaver town, it would be nice to link floodgates level to the water level measure by the depth marker.

For exemple if I have two water pool 1 and 2, pool being higher than pool 1, if the water level in pool 1 reach a water level of X, put the floodgate level at X.

More specific example : I have a pool 1 with 2 lvl depth, a pool 2 with 3 lvl depth and 3 cube higher than pool 1, and a 3 lvl flood gate linking them. When the water lvl in pool 1 reach 1.9 put the floodgate at 3. When the water lvl in pool 1 reach 1 put the floodgate at 2. When the water lvl in pool 1 reach 0.5 (which would means that the water lvl in pool 2 is lower than 2) put the floodgate at 1.

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  • 2 weeks later...

I had very similar thoughts. I want basically a height-adjustable dam, which is the floodgate. But I want the floodgate's height to automatically adjust to keep filling the lower area to maintain it's level. During a drought as the lower area loses water I want the flood gate to drop automatically to keep the lower area flooded. The idea of using a water level is really good, so that seems like required tech, as well as gears (since some mechanism would sure need gears to be automated).

For an automated floodgate I would want to see a min/max level. Say you have a 3-tier flood gate, you would set it to max 2.5, min 0.5. It won't completely drain and won't cap on it's own without user doing this. 

Also, would really appreciate a larger-than-3 floodgate level.

 

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What about a damn tile with a water outlet that can be put at the foot of a damn (like some actual real world damns have). It could also have a feature to adjust the water flow through it. Since this would be a super awesome addition to a damn, it could also be made extremly costly. For instance, it could require metal and maybe some other rare material and also a lot of science points. There could even be an even better upgraded version with an integrated turbine as power supply. To make this even more interesting, we could also add pipelines that can be connected to water outlets.

Edited by Lambadaschnitte
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  • 1 month later...

Registered here to suggest the same thing. This feature would allow insanely cool installations, automated water reservoirs, so my beaves can sacrifice land for the sake of a little less to worry about, aqueducts, pumped-storage power plants and many more things I didn't even think of yet, I'm sure!

But I understand this should definitely be more expensive than the current Gauge or Floodgate. More like Automated-Pump-tier.

I also see some difficulties with measuring water level directly by the outlet with wood-tech, because once it's pouring, it won't necessarily represent the water level of what it is pouring into. 

Still though, I'd love this ingame

 

 

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