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KennedyKomornik

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KennedyKomornik last won the day on December 1

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  1. No cultured beaver would drink filthy unfiltered water don't you know?
  2. There are duplicants that are night owls. You can change their shedchule so they work at night
  3. It is done so expanding throught trees is a bit harder. If they would get destroyed instantly you would get easy access to new building space
  4. He did create something else it wasn't a total copy. Besides it was the map created by the developers
  5. There is an option for deleting buildings and resources if you didin't know. For the tree stumps you can just make a path on them so they dissapear and then delete the path
  6. For me the arrows are a little obvious, but I understand that somebody could not realise that you need to connect the arrows to the path. Even though they have improved the tutorial it still seems to lack something. For example they didin't even explain dams that are very important in this game for the beavers to survive
  7. Actually Social life gives kits a 15% bonus to growth speed
  8. what about adding ruins and some dead trees? It feels a bit empty
  9. I dunno. I kind of like that idea because you can plan things for the future. Obviously you can get killed if you don't get stairs, platforms and the forester first, but after you get them researching something that you can't build yet seems like it was either the player's mistake or just plans for the future. If they would make it so you cannot freely research they would probbably add other science points gained from diffrent buildings so it is more complex
  10. With this they could add toilets that could make composting avaiable.
  11. I've seen a couple of people mentioning that they want to be able to place dirt. Platforms cannot function as a farmland and that makes all the grass a sacred space sent from gods that cannot be collected even by dynamite. Which also got me thinking, what about a system where beavers have to go to the toilet? Beavers usually just go do their business in the pond that they swim in. Though seeing how cultured these beavers are (only drinking the water that was pumped by their pumps) they should get a toilet building tailored to their new basic need. Obviously it also makes a composti
  12. I don't know if you know, but little beaver children are actually called kits in English.
  13. I love that the concept of the game originally was that you help a beaver village that settled near a river survive drought season. And people are now creating playable maps that are big islands or lakes maybe someone is even creating a giant sea with a bit of land that also makes floods a problem. Awesome idea btw
  14. Have you tried using the "cancel planting" or whatever it's called button? It is found in the same space on the toolbar where you can choose which trees to plant. Using it on a place where you don't want the forester to plant anymore will make it so there is normal grass left after a lumberjack decides to cut down a tree inside the area you cancelled. Then you can easily put any type of tree or building you wanted to place without wasting grown trees if it is really that important at the moment
  15. It might be the fact that beavers are highly replacable due to them having a pretty short lifespan + the fact that you just move on to trying to survive the droughts because you don't really have time to care about a particular beaver that much
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