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itCJ

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  1. I'd love to see some sort of visual indicator showing the number of available/used job slots on buildings so I know where to relocate workers to/from A way to initiate "contracts" such as 2x work speed for the next 3 days but it consumes more food, Rationing food to make it last longer but reduces work speed, 1/2 work speed but it increases happiness and improves chance of more beavers being born, etc. 3x speed could use an auto-graphic change so that it is smoother challenges where doing a certain task or producing a certain number of goods produces either a temporary/permanent
  2. Upvoting the refunded resources when demolishing (maybe even tree stumps too) and the adjustments to make x3 smoother
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