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Posts posted by ehanuise

  1. First play through the new demo v20210511, and lost of great things indeed, thanks a lot for this!
    Assigning priorities to workers is still difficult, at one point I realized the water pump was not manned anymore and had to switch off/on a lot of buildings before I could get a beaver to go and man the pump. But too late they all died horribly.

    I always want someone to work the water pump and the farm, so those need to be tended to first before any other building gets workers inside it. The priority system to say what should be built first works very well, maybe having something similar for assigning the priority of working in the buildings would solve the issue.

    This is a very serious issue : beavers are dying here! 😉

    • Like 1
  2. Hi.

    Running the demo on Linux (ubuntu 20) with Steam.

    It says v20210319-6179b39-dsw instead of v20210322 (tried unistall/delete/reinstall, same version comes).
    It was working great for a while
    but since now more than a week the game cannot be played anymore.

    The right mouse button instead of rotating L/R/up/down now the cursor hided and reappears in centre of window, and has no effect

    The middle button scroll doesn't zoom anymore

    left mouse button still moves the screen
    There isn't any shortcut to move the camera up/down, so without the mouse it's not useable anymore.

    NB please consider a linux native version for the final game.

  3. I tried the demo but couldn't find a user manual.

    The tutorial is very very limited.

    This led to a lot of frustration, it's really not fun seeing all beavers die because something you don't understand is happening.


  4. +1 on this.
    Some ways to handle this :

    Also is there a user manual ? I still am unclear on why some buildings aren't operated. It says no worker in range, tried to make lodging in front of it, doesn't solve it so must have missed something here.



    • allow selecting a beaver and assign it to a building
    • allow setting a priority level on buildings
      • allow conditional priorities, eg disactivate this if water or food are below a treshold
    • allow setting worker affinities (this one will work at pump first. if no pump jobs then farm, ...)
    • make the engine smarter and prioritize food/water production
    • make the range of each worker wiible when selected so we can understand which buildings they will/won't work
    • when a building is selected show 'worker appeal range' so we can understand where to place lodgings to make that building activated
  5. +1 on this.
    I just downloaded the demo, tried it out, survived a first dry season, but when wet season resumed they all died of thirst because no one worked at the water pump.

    I could not figure how to assign any worker to it, and had to watch them all die. From thirst. Just next to a flowing river. This is beyond frustrating.

    It should be possible to pick a building and manually assign a worker to it, or there should be a way to say 'hey this building must be operated before any other one'.
    Or at the very least the engine should be clever and prioritize water and food.

    The game is very nice looking, fun to play, but this really soured the experience on me

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