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ehanuise

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  1. What you describe, while full of potential and something I'd love to play, is a very different game. Maybe once they've done timberborn another such game would make for a nice followup
  2. Hi. Running the demo on Linux (ubuntu 20) with Steam. It says v20210319-6179b39-dsw instead of v20210322 (tried unistall/delete/reinstall, same version comes). It was working great for a while but since now more than a week the game cannot be played anymore. The right mouse button instead of rotating L/R/up/down now the cursor hided and reappears in centre of window, and has no effect The middle button scroll doesn't zoom anymore left mouse button still moves the screen There isn't any shortcut to move the camera up/down, so without the mouse it's not useable anymo
  3. When clicking RMB the cursor disappears and jumps to screen centre. It reappears when RMB is released. If moved, it'll reappear as moved from the screen centre. This worked before on the same system, this broken RMB/camera issue is new, a week or so.
  4. I'm using the demo through Steam on Linux. It says version v20210319-6179b39-dsw and has the new style buildings I tried unistall/reinstall, same version. How can I upgrade the demo to v20210322 ? Also RMB stopped working for camera rotation, and mouse scroll stopped working for camera zoom so cannot move the camera anymore.
  5. I tried the demo but couldn't find a user manual. The tutorial is very very limited. This led to a lot of frustration, it's really not fun seeing all beavers die because something you don't understand is happening.
  6. +1 on this. 'disable the building then re-enable it' isn't a satisfactory way to manage this. It's work, it's micromanagement, it's not fun and not game-like.
  7. +1 on this. Some ways to handle this : Also is there a user manual ? I still am unclear on why some buildings aren't operated. It says no worker in range, tried to make lodging in front of it, doesn't solve it so must have missed something here. allow selecting a beaver and assign it to a building allow setting a priority level on buildings allow conditional priorities, eg disactivate this if water or food are below a treshold allow setting worker affinities (this one will work at pump first. if no pump jobs then farm, ...) make the engi
  8. +1 on this. I just downloaded the demo, tried it out, survived a first dry season, but when wet season resumed they all died of thirst because no one worked at the water pump. I could not figure how to assign any worker to it, and had to watch them all die. From thirst. Just next to a flowing river. This is beyond frustrating. It should be possible to pick a building and manually assign a worker to it, or there should be a way to say 'hey this building must be operated before any other one'. Or at the very least the engine should be clever and prioritize water and food. The
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