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Pasanus

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Everything posted by Pasanus

  1. Your city is impressive, first of all. It is a pleasure to see it. Emphasizing what you say about the alarms, it really is a nuisance to see at night such a lot of "Building without power" alarms when it is obvious that at night they do not need it. I hope this is something they will correct, because it is very annoying to see such a large number of alarms.
  2. The idea of an elevator is very attractive, as our fellow beavers comment here. +1 to this initiative. Suggested ideas for devs: Street lamps Small walls Decorations such as flags and banners Sculpture-like decorations or plaques for high levees. Tunnels for mountains Material transport carts Aqueducts Change the mechanics of some alar
  3. I really like the idea of elevators, although powering them would be a problem for when they require elevator movement and there is no power. It could be done as follows: The elevator part we could have 2 types, a single block elevator that allows the transport of up to 3 consecutive beavers, and a larger 2x2 elevator that can transport up to 12 beavers. That on one side. The elevators would not have many stops, that is, they go from A to B, but they do not stop at point C. If you want several stops, you could have several elevators for example. It is a pain to do it this way but for th
  4. Another great idea (many come up in our threads) from another of our beaver buddies is pools or baths/saunas for our beavers to complete the level of fun, an alternative to the very expensive merry-go-round we currently have. Here is the link to his thread: Suggested ideas for devs: Street lamps Small walls Decorations such as flags and banners Sculpture-like decorations or plaques for high levees. Tunnels for mountains Material transport carts Aqueducts Change the mechanics of some ala
  5. Some saunas or pools for our beavers, I like the idea yes. I write it down in the list because as a fun alternative it is good ^^
  6. I really like your idea, with certain unlocks you would have to create more and more beavers, which entails food, water and housing, easy tasks at the beginning but more and more expensive when you have a lot of population. I write it down as a great idea here ^^
  7. hahahahahaha sometimes, the simplest ideas are the ones that can be the key XD
  8. Suggested ideas for devs: Street lamps Small walls Decorations such as flags and banners Sculpture-like decorations or plaques for high levees. Tunnels for mountains Material transport carts Aqueducts Change the mechanics of some alarms Beaver peak count to the science requirements
  9. Our fellow beaver has come up with what I think is a great idea, unlocking part of the tech tree according to the amount of population you have! True, with 80 beavers, you don't need to grow more to get everything, there is what is called stagnation. But thanks to your idea, forcing you to grow in population would encourage you to achieve new challenges. I really like your idea, yes ^^
  10. However, nowadays we can create Aqueducts. The only thing is that they are quite ugly and make it difficult for our beavers to move around the terrain. That's when I say to create "parts" of aqueducts that work just like the dams, but replacing them. Something like this, like a metal platform of the ones we already make but without occupying so much space in width, that would allow us to build paths on the sides of the trunk (roads, platforms, houses, etc., without ever reaching the roof of the canal). Following the mechanics of water, we just have to
  11. Suggested ideas for devs: Street lamps Small walls Decorations such as flags and banners Sculpture-like decorations or plaques for high levees. Tunnels for mountains Material transport carts Aqueducts Change the mechanics of some alarms
  12. It could do if the devs make the channel through which the water flows function as a base and levee wall. If you make the channel work as if it were 5 dams together, but with a different aesthetic, it would look very cool and the water mechanics would not be altered, because it would work the same. The main thing is to have a high water transport without having to fill it with dikes under it.
  13. Here our fellow beaver (reference to our beloved game) has made an impressive mega city, no doubt, and gives many ideas that seem to me of great importance. Take a look to his post because it's worth it ^^ What I like the most, the warning alerts
  14. It won't let me edit the main comment, so we'll continue along this line XD
  15. A new idea has occurred to me that could be interesting.... As you can see in this screenshot, I am building a 2nd reservoir to extend the amount of water on the map. As I only have one water outlet on the map, I have to transport it in this way, by means of high dam walls. As you can see, if I now wanted to access the back part, to its metals, I would have to make other stairs to go down to the metal. What if we could build aqueducts like the Romans did? Giant wooden columns with a canal on top to transport water through the different areas of the map.
  16. I recently created a thread about different decorations that could be added to the game, in addition to other threads about different useful ideas that could be incorporated into the game. I've decided to create a single thread with all those ideas so that the devs can see everything in one sitting instead of scrolling through hundreds of threads. I will gradually update it with more ideas. Leave also your ideas here so that there is a good single thread with everything we propose. Thanks and best regards! ----------------------------------------------------------------------------
  17. That would be a crazy thing I would love to see! You could do a trolley workshop where they pick them up and drop them off after each shift. You could store up to 5 carts (for example) and they would be used by those who arrived first, or could be assigned to X buildings. It would be great to see them like that XD
  18. Si pones una plataforma en medio de ambas, asegurate de ponerle un camino. Las plataformas sin camino no lo considerán como camino 😉 Yo he hecho puentes de 13 cuadrados de largo, solo eso, si usas plataforma, con su camino correspondiente. Un saludo! ^^ -------------------------------------- If you put a platform in the middle of both, be sure to put a path on it. Platforms without a path are not considered as a path 😉. I have made bridges 13 squares long, just that, if you use platform, with its corresponding path. Greetings! ^^
  19. I don't have that problem, my bridges work perfectly. Keep in mind that beavers when building a bridge, there is a kind of rope at the sides of the beginning of the bridge that beavers can't cross, maybe that happens to you. This is how it should be built: I hope it helps you 😉 ------------------------------------------- Yo no tengo ese problema, mis puentes funcionan a la perfección. Ten en cuenta que los castores cuando construyen un puente, hay una especie de cuerda a los laterales del inicio del mismo que los castores no pueden atravesar, tal vez te pase eso. Así es como
  20. Your idea of preventing nature from spreading through our city with the walls is great, I hadn't thought of that. Let's see if we are lucky and the creators get this idea. Well, not only the wall, the idea of decorating the whole city with different things, because when I get to fill the entire city map, it becomes boring to see, even more at night when there are only windows of light and nothing else.
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