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Miami

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Everything posted by Miami

  1. The Bugs section of our forums is now in read-only mode and at some point, it will be archived. Why is that? We're getting closer to the Early Access launch of Timberborn and we're trying to centralize bug reports using a dedicated, external tool: >>Bug and Suggestion Tracker<< This tool allows us to prioritize the work based on what players want the most while using helpful features such as tags and progress statuses. And what's the best about it? It doesn't require registration – to submit a new bug report, you only need to enter an e-mail. And to upvote suggestion
  2. Do you mean things like warehouses split into small and big, or the multiple buildings participating in a single production chain? Either way, what you see in-game currently is going to evolve over time. For example, Inventor's Hut will at some point be a part of a larger system (see: the "Science, beaver!" brainstorm we're now having on our Discord).
  3. Hey, thanks! We don't have a specified launch date yet for the reasons explained here. But we're getting there, step by step. 🙂
  4. We're working on making Early Access available as soon as possible – there will be no limits there! Also, the announcement above was unfortunately an elaborate hoax prepared by those in the team who lob for an addition of in-game catapults. There was no patch on April 1st and we're not adding catapults and TBDs... at least not now. 😋
  5. Hello everyone, it appears you’ve enjoyed the last week’s patch, so we’ve got another coming! We’re happy to introduce a brand new feature we’ve been working on in secrecy for quite some time! Here are the patch notes for the CATAPULTS Patch! New feature: Tactical Beaver Drops We know you’re concerned about beaver numbers dropping too fast during dry seasons, and that’s why we’re adding an emergency way of increasing the population once per demo. Added Tactical Beaver Drops (TBDs). When your population hits 8 or below for the first time (starting with the first dry seas
  6. Hello everyone! The work on Timberborn is progressing well, and we wanted to share a bit of that by updating Timberborn Demo! So, we’re changing visuals for ALL the buildings. We have also added the build priority system, a.k.a. the beaver dancefloor. In other news, one of the woes that our beta testers are familiar with is gone – it is now easier to control the population. Visual changes https://youtu.be/NvIEZUJDGEY Different playable factions of Timberborn will each have a unique architecture. Today’s update changes textures, colors and models of buildings to showcase the
  7. We do read all the feedback. Thanks for posting! 🙂
  8. Woah! We're getting loads of suggestions, and there's a lot we won't be able to do easily, but feedback like this helps us set the priorities. Thanks!
  9. Woah, I love these walls of text! Thanks a lot for the suggestions and taking your time to write this up.
  10. Thanks a lot for the feedback and suggestions! As we mentioned in the development update, better work prioritization is coming 100%, and we'll be doing our best to use as much demo feedback as possible over time. 🙂
  11. Thanks for the suggestions! More types of hazards are something that we want to have and that will come to Timberborn over the course of development, that's for sure. 🙂
  12. Our Discord is making up for that! 😁
  13. Thanks for the support everyone! Please check today's development update to learn more about our plans regarding the demo and Early Access launch.
  14. Hello, it's been hectic time and we didn't post the notes for the last few demo patches. Here's the catch-up! Patch notes 2021-02-15 (hotfix) Restored last week’s two fixes: the game should no longer crash when hitting CTRL+H in the main menu or when opening Settings on machines with more exotic GPUs. “Fuel cycles left” in building descriptions has been replaced with a simpler “Fuel remaining: X%“. Other minor changes in building descriptions. "Patch notes" 2021-02-12 We had to temporarily revert yesterday’s hotfix patch because the patch introduced a bug w
  15. Hi, everyone. When we decided to join Steam Game Festival, we wanted to give more people a chance to try Timberborn ahead of the upcoming Early Access launch. What happened over the last three weeks blew us out of the water. Close to a hundred thousand people downloaded the demo. The beavers were catapulted to the front page of the Festival and, according to our knowledge, Timberborn’s demo remained one of the three Festival demos with the highest concurrent player numbers. At some point, over 28 thousand people were watching Timberborn live on Twitch. Our Discord and forum
  16. We have just released a minor patch to yesterday’s demo release. Added a new game icon, fresh from the oven. Removed a fade in effect which distorted the beginning of music tracks. Tweaked walking and sitting animations.
  17. Hello everyone! The first-ever demo of Timberborn is here – now everyone and their beaver can get a taste of Timberborn! If you’ve been following Timberborn already, here’s a list of what’s changed compared to the now-retired closed beta build. Speaking of which – if you're a closed beta player, for technical reasons you may get a message from Steam that your Timberborn beta key has been revoked, but you should be able to continue playing since the demo is public. If there are problems let us know. Preview demo The demo can only be played on two maps and your goal is to
  18. Hi! You’ve been asking us to make Timberborn available to a larger audience. So, how about just letting everyone play? We've just released our first-ever, time-limited demo – just in time for Steam Game Festival starting next week! 🥳 What's in the demo? While the Timberborn demo replaces closed beta, the included scenario gives you a dam good idea of what our beaver city-builder is going to be around the Early Access launch: Irrigation – using both rivers and artificial water sources such as canals and irrigation towers, beaver water engineers keep the ground ara
  19. Hello, everyone! On January 26th, after over seven months, we will be turning off the Timberborn closed beta in its current state. We would like to thank everyone who spent hours building settlements full of hungry and homeless happy beavers, and shared their valuable feedback with us. Mechanistry is an indie team of seven. It is your suggestions that help us set the direction for Timberborn’s development and shape the bright lumberpunk future. Now, now, why the log face? With thousands of applications, it was impossible to grant beta access to everyone who signed up or par
  20. Uh, oh. Seems we have forgotten to post the information about the recent hotfix here. Apologies! On January 5th, we fixed invisible beavers on macOS, and reduced VRAM usage. Fixed a bug causing some beavers to be transparent on macOS. Fixed a bug causing some beavers to emit delicate light at night. Reduced VRAM usage by up to 1 GB depending on your hardware.
  21. I'll respond only in this thread, but wanted to thank you for the feedback. We read and listen. 🙂
  22. We've fixed the most annoying bugs reported by players. Another batch of fixes is coming next week. Fixed a problem causing the game to use 2-4x more memory (RAM and VRAM) than needed. The game should no longer crash on machines with less RAM. Fixed a bug causing the game to crash after flooding a settlement. Fixed a crash when emptying certain buildings. Bush seedlings no longer provide berries. Science point counter now correctly updates after unlocking a building during pause. Fixed Water Wheel sound not stopping when the wheel stops turning Added m
  23. Hello everyone! The previous patch added dynamic water that can be rerouted and controlled with dams. Let's put that to good use! With this update, we’re implementing two mechanics that dramatically affect Timberborn’s gameplay: droughts and irrigation. Before we get into details, a PSA. Droughts, famine and lack of drinking water are very real issues across the world. It’s a Holiday season, and we would like to encourage you to support a charity of your choice helping the drought-stricken regions. For example, Polish Humanitarian Action is a respected entity that works with such iss
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