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Miami

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Miami last won the day on May 22

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  1. Wait, you haven’t heard about beaver districts? Let’s see how they affect where your beavers live, work, walk… and swim. Hi everyone! Time to announce the next big thing coming with the early access launch of Timberborn: the district system. Districts make growing your settlements easier to understand at the beginning and more fun later. They also improve the game’s performance. Oh, and they give your beavers a chance to swim. What is this sorcery, you ask? Keep on reading because there's a lot to unpack. District Centers With districts, the previous range system is going a
  2. Hello! Cześć! Bonjour! Hallo! ¡Hola! Olá! Привет! Ciao! Indie Celebration showcase comes to Steam on May 13th-14th, and we’re lucky to be its finalists. To celebrate and welcome new players, we have a fresh demo build. If you like what you see, please vote for Timberborn in the event’s Community Vote. It requires ~three clicks and no registration. You may vote here. Thanks! (These beavers are casting their votes. Join them!) -- Now, for the update. It’s time to cross off another point on the list of things to be done before we can announce the Early Access launch date
  3. The Bugs section of our forums is now in read-only mode and at some point, it will be archived. Why is that? We're getting closer to the Early Access launch of Timberborn and we're trying to centralize bug reports using a dedicated, external tool: >>Bug and Suggestion Tracker<< This tool allows us to prioritize the work based on what players want the most while using helpful features such as tags and progress statuses. And what's the best about it? It doesn't require registration – to submit a new bug report, you only need to enter an e-mail. And to upvote suggestion
  4. Do you mean things like warehouses split into small and big, or the multiple buildings participating in a single production chain? Either way, what you see in-game currently is going to evolve over time. For example, Inventor's Hut will at some point be a part of a larger system (see: the "Science, beaver!" brainstorm we're now having on our Discord).
  5. Hey, thanks! We don't have a specified launch date yet for the reasons explained here. But we're getting there, step by step. 🙂
  6. We're working on making Early Access available as soon as possible – there will be no limits there! Also, the announcement above was unfortunately an elaborate hoax prepared by those in the team who lob for an addition of in-game catapults. There was no patch on April 1st and we're not adding catapults and TBDs... at least not now. 😋
  7. Hello everyone, it appears you’ve enjoyed the last week’s patch, so we’ve got another coming! We’re happy to introduce a brand new feature we’ve been working on in secrecy for quite some time! Here are the patch notes for the CATAPULTS Patch! New feature: Tactical Beaver Drops We know you’re concerned about beaver numbers dropping too fast during dry seasons, and that’s why we’re adding an emergency way of increasing the population once per demo. Added Tactical Beaver Drops (TBDs). When your population hits 8 or below for the first time (starting with the first dry seas
  8. Hello everyone! The work on Timberborn is progressing well, and we wanted to share a bit of that by updating Timberborn Demo! So, we’re changing visuals for ALL the buildings. We have also added the build priority system, a.k.a. the beaver dancefloor. In other news, one of the woes that our beta testers are familiar with is gone – it is now easier to control the population. Visual changes https://youtu.be/NvIEZUJDGEY Different playable factions of Timberborn will each have a unique architecture. Today’s update changes textures, colors and models of buildings to showcase the
  9. We do read all the feedback. Thanks for posting! 🙂
  10. Woah! We're getting loads of suggestions, and there's a lot we won't be able to do easily, but feedback like this helps us set the priorities. Thanks!
  11. Woah, I love these walls of text! Thanks a lot for the suggestions and taking your time to write this up.
  12. Thanks a lot for the feedback and suggestions! As we mentioned in the development update, better work prioritization is coming 100%, and we'll be doing our best to use as much demo feedback as possible over time. 🙂
  13. Thanks for the suggestions! More types of hazards are something that we want to have and that will come to Timberborn over the course of development, that's for sure. 🙂
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