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  1. I'm having an issue where Lumberjack/Gatherer Flags are routinely disconnecting from Logpiles/warehouses. Which in turn sets all trees on the map as unreachable. If I had to place a guess, I think the system is "checking" if there are warehouses/piles within range with each tick, which is causing considerable performance issues, because when they disconnect, it marks all trees as unreachable, cancelling beaver movement, and then has to reflag as reachable and ready for cutting when the storage spaces reconnect. This can happen 15+ times in a minutes. Which leads to a lot of confusion for
  2. While playing today's new Build, I noticed a beaver planting a tree (red circle) that was on a level I hadn't yet provided access to via staircases. I wondered how it got there and realized it had ran all the way around the island to get to that tile. (Red Path) In the screenshot below you will see the highlighted forestry hut, as well as it's planting range. You'll notice the full range isn't shaded in because the staircase (purple circle) is yet to be built. In order for the sapling in the Red circle to be planted I would also need to add a staircase up to it's level on the tile directl
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