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mskiescher

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  1. I'm having an issue where Lumberjack/Gatherer Flags are routinely disconnecting from Logpiles/warehouses. Which in turn sets all trees on the map as unreachable. If I had to place a guess, I think the system is "checking" if there are warehouses/piles within range with each tick, which is causing considerable performance issues, because when they disconnect, it marks all trees as unreachable, cancelling beaver movement, and then has to reflag as reachable and ready for cutting when the storage spaces reconnect. This can happen 15+ times in a minutes. Which leads to a lot of confusion for the beavers movement/assignment AI, I would presume. I'm not a game dev, but IMHO storage is pretty stagnant, and I don't think they need to be checking as often as it currently is. Realistically I think it really only needs to look in a handful of circumstances: Flag is Built/Destroyed Storage is Built/Destroyed Flag/Warehouse is Toggled On/Off Warehouse Reaches/Unreaches Max Capacity Beaver Assigned/Unassigned from flag. (Job Assignment, not tree cut assignment) I think cutting down how often these are checked, will fix the issues and drastically improve performance. Attached is a screenshot, as well as the save file, and log files. I was running at x7 speed, and you can see the flags, and all the trees flicker in and out of state pretty routinely. I can do a screen record if needed. Exit save 2020-08-01 15h24m, Day 109.json Player.log
  2. While playing today's new Build, I noticed a beaver planting a tree (red circle) that was on a level I hadn't yet provided access to via staircases. I wondered how it got there and realized it had ran all the way around the island to get to that tile. (Red Path) In the screenshot below you will see the highlighted forestry hut, as well as it's planting range. You'll notice the full range isn't shaded in because the staircase (purple circle) is yet to be built. In order for the sapling in the Red circle to be planted I would also need to add a staircase up to it's level on the tile directly to the north/east of it. So we have two bugs in play here. Saplings are being planted within the range of a building hut before the staircase that provides access to that tile is built. Due to this, Beavers are willing to take EXCEPTIONALLY long paths outside their ranges to get to those planting jobs. Attached is the screenshot, as well as the Save/Log Files. Exit save 2020-07-23 15h59m, Day 38.json Player.log
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