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Kelsey

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  1. While working on a new start, I clicked on a yet to be built lodge in my settlement and the game crashed - I left it at that, but now whenever I attempt to start that save it simply crashes out straight away. Player.log file says this: Mono path[0] = 'S:/Steam/steamapps/common/Timberborn Beta/Timberborn_Data/Managed' Mono config path = 'S:/Steam/steamapps/common/Timberborn Beta/MonoBleedingEdge/etc' Initialize engine version: 2019.4.0f1 (b487b79891e1) [Subsystems] Discovering subsystems at path S:/Steam/steamapps/common/Timberborn Beta/Timberborn_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon R7 200 Series (ID=0x6658) Vendor: VRAM: 2024 MB Driver: 25.20.15002.58 Begin MonoManager ReloadAssembly - Completed reload, in 0.666 seconds D3D11 device created for Microsoft Media Foundation video decoding. <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.794300 ms Starting game version win64-5941-3eeb8f0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.733300 ms Missing shader in Camera (FXAA) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading game from Exception save 2020-07-08 21h58m, Day 25 at 2020-07-08 21:59:24Z (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) First uncaught exception at 2020-07-08 21:59:55Z (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to create an exception save: Exception save 2020-07-08 21h59m, Day 25 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Saving game to Exception save 2020-07-08 21h59m, Day 25 at 2020-07-08 21:59:55Z (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00052] in <55b3683038794c198a24e8a1362bfc61>:0 at IronTeeth.BuildingStatuses.StatusIconOffsetService.GetTopOffsetter (System.Collections.Generic.IEnumerable`1[T] offsetters) [0x0003a] in <864885a9931341f8874e62c7c2018df4>:0 at IronTeeth.BuildingStatuses.StatusIconOffsetService.CalculateVerticalPosition (IronTeeth.BuildingStatuses.BuildingStatusIconOffsetter offsetter) [0x00037] in <864885a9931341f8874e62c7c2018df4>:0 at IronTeeth.BuildingStatuses.BuildingStatusIconOffsetter.SetIconPosition () [0x00008] in <864885a9931341f8874e62c7c2018df4>:0 at IronTeeth.BuildingStatuses.StatusIconOffsetService.UpdateIconPositions (System.Collections.Generic.IEnumerable`1[T] offsetters) [0x0000f] in <864885a9931341f8874e62c7c2018df4>:0 at IronTeeth.BuildingStatuses.StatusIconOffsetService.UpdateIconPositions (IronTeeth.BuildingStatuses.BuildingStatusIconOffsetter offsetter) [0x00015] in <864885a9931341f8874e62c7c2018df4>:0 at IronTeeth.BuildingStatuses.BuildingStatusIconOffsetter.OnActiveStateChanged (System.Object sender, IronTeeth.StatusSystem.ActiveStateChangedEventArgs e) [0x0000c] in <864885a9931341f8874e62c7c2018df4>:0 at IronTeeth.StatusSystem.StatusIconCycler.ToggleActiveState (System.Boolean newState) [0x0001e] in <a20c0308ed7f4bc8b35b74cc87c95090>:0 at IronTeeth.StatusSystem.StatusIconCycler.CheckNumberOfActiveStatuses () [0x00038] in <a20c0308ed7f4bc8b35b74cc87c95090>:0 at IronTeeth.StatusSystem.StatusIconCycler.OnStatusToggled (System.Object sender, System.EventArgs e) [0x00000] in <a20c0308ed7f4bc8b35b74cc87c95090>:0 at IronTeeth.StatusSystem.StatusSubject.UpdateStatus (IronTeeth.StatusSystem.StatusInstance statusInstance, System.Boolean isActive) [0x0004a] in <a20c0308ed7f4bc8b35b74cc87c95090>:0 at IronTeeth.StatusSystem.StatusSubject.RegisterStatus (IronTeeth.StatusSystem.StatusToggle statusToggle) [0x0004f] in <a20c0308ed7f4bc8b35b74cc87c95090>:0 at IronTeeth.ConstructionSites.ConstructionSite.StartTickable () [0x0000c] in <d9288f09fa5d4b9ca4a1ecedd2b56cb5>:0 at IronTeeth.TickSystem.TickableComponent.Start () [0x00008] in <2a04e8b9920048ac8f2306ccda9fc84c>:0 (Filename: <55b3683038794c198a24e8a1362bfc61> Line: 0) Load time: 40705 ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1656 unused Assets to reduce memory usage. Loaded Objects now: 342324. Total: 2171.102100 ms (FindLiveObjects: 53.095400 ms CreateObjectMapping: 21.181800 ms MarkObjects: 2089.637000 ms DeleteObjects: 7.187300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 342327. Total: 2078.196700 ms (FindLiveObjects: 49.242500 ms CreateObjectMapping: 19.141300 ms MarkObjects: 2008.795900 ms DeleteObjects: 1.016200 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 406.740200 ms Setting up 2 worker threads for Enlighten. Thread -> id: 3d18 -> priority: 1 Thread -> id: 3dc -> priority: 1 Unloading 2230 unused Assets to reduce memory usage. Loaded Objects now: 11629. Total: 1776.606300 ms (FindLiveObjects: 4.096600 ms CreateObjectMapping: 1.240600 ms MarkObjects: 1741.802500 ms DeleteObjects: 29.465700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11629. Total: 1751.461400 ms (FindLiveObjects: 3.999900 ms CreateObjectMapping: 1.013800 ms MarkObjects: 1746.377500 ms DeleteObjects: 0.069600 ms)
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