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Jojo last won the day on October 15

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  1. "When the rising sea flooded the coasts and cities, it preluded the human fall. When the see eventually even flooded these mesa deserts, it gave opportunity to these beavers, to construct something truly remarkable, someone never dreamt of.. a castle.." Survive at the top of a rock in the middel of the sea, that's about it. The starting location has all the stairs, berries and trees you need. To compensate some of the log-shortage, there's also maple trees at the start available. At the three other cracks, you would be able to construct stairs. Keep in mind, that at the e
  2. So, I find myself managing all sorts of things: resources, waterlevels, drought, structures. But not my beavers! They should have the mainfocus in the gameplay, but I really dont give a dam about how they do! And its bothering me, cause I would like to feel a connection with them. How can I care more?
  3. I have some advise for your map. Place only 1 watersource-blok inside the fountain. Save, edit the file in Notepad. Find the waterblock, set CurrentStrenght to 10 or something Now the whole fountain is feeded by only one watersource block 🙂
  4. Thanks! Good to hear. Indeed there is not much elevation to capture water. Good luck next time! let me know how it went
  5. In the near future, a new race of beavers has emerged: Grizzly Beavers. They eat salmon, which do swim upstream from the mapedge. At the points where water gets off the map, and has a minimal heigh, salmon spawn, and start to swim upstream. They disappear at the watersources. They are able to jump up waterfalls with a height of 1. Grizzly beavers are able to fish for salmon. There is a chance of catching a passing salmon. At the waterfalls, this chance is much higher, where the grizzlies are able to grab them mid-air. Also: eating is much more important, because Grizzly Beavers
  6. This meandering river was but a stream when the fall came. As the tidal wave receded, a new rift was formed. After ages passed by, the walls collapsed due to erosion, creating a beautiful habitat for our furry-ous brothers. And so our twelve comrades had found their home This elongated map offers some waterlevel-management-challenges, but also a cosy living place for your new beaver colony. The steep edges are tricky to subdue, but when they have done so, the may enjoy the magnificent view! The starting location has rock stairs and berries for a save start. Getting to the metals migh
  7. When our predecessors fell and their cities were abandoned, some of the underground infrastructure continued to function for thousands of years. Underground cavities collapsed, due to erosion of the sewers. During a food quest, twelve of our industrious brothers discovered this beautiful recently formed valley. Let's get gnawing, brothers! This map consists of a green valley, ruins on top of the surrounding high cliffs. However not on the screenshots, there are several stone stairs. Important note: No, the valley will not flood! 😉 Update: I added berries!
  8. A beaver without a dam is just a fat rat. Nothing special.
  9. Real biology The purpose of the dam is to create a lake. This lake provides: - movement for beavers, while hindering predators - food - underwater storage for leaves to keep them fresh - mid winter movement. Swimming underwater is much easier as plowing through snow.
  10. Love the concept, but beavers without dams is (iam sorry) pretty stupid. The two things beavers can build IRL are homes and dams. Have they learned so much other stuff to build, but forget how to build dams? Any beaver game ever should have buildable dams. Period
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