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  1. Dave

    Crash on start

    Thanks, I can start the game now without crashing. I don't have any sound, but I am able to play. David
  2. Dave

    Crash on start

    It is or at least its working in other games. David
  3. Dave

    Crash on start

    The game crashed when I hit play the first time. I attempted a few more times. I only get the screen telling me how to report bugs. David Mono path[0] = 'J:/SteamLibrary/steamapps/common/Timberborn Beta/Timberborn_Data/Managed' Mono config path = 'J:/SteamLibrary/steamapps/common/Timberborn Beta/MonoBleedingEdge/etc' Initialize engine version: 2019.4.0f1 (b487b79891e1) [Subsystems] Discovering subsystems at path J:/SteamLibrary/steamapps/common/Timberborn Beta/Timberborn_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2060 SUPER (ID=0x1f06) Vendor: VRAM: 8031 MB Driver: Begin MonoManager ReloadAssembly - Completed reload, in 0.170 seconds D3D11 device created for Microsoft Media Foundation video decoding. <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.517400 ms [FMOD] Studio::System::initialize returned ERR_OUTPUT_INIT, defaulting to no-sound mode. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) First uncaught exception at 2020-06-26 20:49:16Z (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SystemNotInitializedException: [FMOD] Initialization failed : Output forced to NO SOUND mode : ERR_OUTPUT_INIT : Error initializing output device. at FMODUnity.RuntimeManager.get_Instance () [0x00122] in <9bad0767adf8467b843574e504969c75>:0 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00000] in <9bad0767adf8467b843574e504969c75>:0 at FMODUnity.RuntimeManager.AddListener (FMODUnity.StudioListener listener) [0x000bf] in <9bad0767adf8467b843574e504969c75>:0 at FMODUnity.StudioListener.OnEnable () [0x00027] in <9bad0767adf8467b843574e504969c75>:0 UnityEngine.GameObject:SetActive(Boolean) Bindito.Unity.Instantiator:Instantiate(GameObject, Transform) IronTeeth.CoreUI.UIElementsInstantiator:Awake() (Filename: <9bad0767adf8467b843574e504969c75> Line: 0) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.764700 ms Unloading 942 unused Assets to reduce memory usage. Loaded Objects now: 1929. Total: 0.837300 ms (FindLiveObjects: 0.186700 ms CreateObjectMapping: 0.071600 ms MarkObjects: 0.395700 ms DeleteObjects: 0.182900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1929. Total: 0.450400 ms (FindLiveObjects: 0.107700 ms CreateObjectMapping: 0.021700 ms MarkObjects: 0.316600 ms DeleteObjects: 0.004300 ms) Starting game version win64-5882-2621df1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Setting up 6 worker threads for Enlighten. Thread -> id: 1c60 -> priority: 1 Thread -> id: 3ac4 -> priority: 1 Thread -> id: 313c -> priority: 1 Thread -> id: 300c -> priority: 1 Thread -> id: 5f8 -> priority: 1 Thread -> id: 4794 -> priority: 1
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