I start a storage to be built and by the time it finally gets built, I do not notice. Then when I finally see that it is done, its filled 10-50% with berries. Sometimes it doesn't even take a moment as I play in 3x time consistently before I get some resources that never leave the storage because they don't prioritize unwanted storage before others. >Storage starts with No Allocated Storage Type Set(None) instead of All Accepted by Default >Unwanted Storage (Those set as "None") have a higher priority than other Accepted Storage so they get taken out faster.
This would also help with