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  1. It would be nice to be able to grow crops on tiles that aren't fertile ground. Maybe a greenhouse building that requires a water delivery to produce crops? Or planter boxes that you'd be able to build on platforms that function the same way.
  2. To piggyback off of Monkey's 1st idea about the eroding barriers, maybe the hitpoints of each section of barrier depend on what type of wood/tree was used in production.
  3. Platforms that rise and fall with water level would be a neat idea for the game since water level can change so frequently (whether purposely or not!). The platforms would need to remain solid (like the normal ones) so that people can build on them.
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