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  1. I recently had an issue when I had a drought and no one manning the pumps as they had just died of old age. This meant that I had to pause a lot of buildings to unemploy a lot of beavers just to get the pumps working again. Had the same thing happen when my potato griller went empty for a long time. I would like to see a priority tag enabled on a building so that those would get filled first when ever an new adult is available. This way vital infrastructure doesn't go unbeavered for long periods of time causing collapse. A simple little check box would save a lot of beavers lives.
  2. Since water is so important to beavers in this game I am surprised that you don't have some kind of pipe and a powered pump for the pipes in this game. Currently the only to move water is on the backs of beavers, and it is extremely inefficient. Pipes can work like the power shafts you currently have, but would be better with some slight differences. Have a max flow throughput so we are not putting an entire river through the pipe, maybe say capped at 1/4 or 1/8 a cubic block of water. Make water elevators a separate buildings, much like the floodgates, to lift the water a fixed number of
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