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ooBartek

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Everything posted by ooBartek

  1. Hi @Kremrag, thanks for submitting the bug report! We have added it to our TODO list.
  2. @Frankaras Thank you for your report here and on Discord 🙂 We have found a problem with the new build consuming a lot of RAM. For other players: If you have 8 GB RAM or less, you may have to change your quality settings to Low and / or try one of the smaller 128x128 maps. That is of course temporary, we are working on a fix.
  3. Hi @mskiescher. We have looked into this and it appears that there is in fact a problem with the blinking icons but it does not affect the actual behavior of beavers - for the most part they are two separate things. So we will be addressing it as two issues: one with the blinking icons and another one with beavers ignoring some trees.
  4. I'm closing this thread for now - if the problem reoccurs, please open a new one.
  5. ooBartek

    Crash

    This is just to confirm that the bug is fixed, I'm closing this thread. If anyone experiences the problem again, please open a new thread.
  6. For those not Discord, this is just to confirm that a fix was released a few days ago.
  7. So in the end I am unable to reproduce the problem from the original description. When I click on the Temple, the points are subtracted and the building is unlocked. What I'm seeing is that if I pause the game, the building unlocks without subtracting science points. Could you confirm that it wasn't what you meant?
  8. Wait, in my case it's actually the opposite: The science points do not get subtracted but the building gets unlocked.
  9. Hi @Snoot, thanks for reporting this. I was able to reproduce the problem when I unlocked a building while the game was paused - the building gets unlocked as soon as you unpause the game. This is of course a bug, it should unlock immediately, I'm adding it to our todo list. If that is not what happened in your game (meaning the game was not paused), let me know.
  10. Hi @Puma - sorry about the trouble. We were able to reproduce the problem and we have already released a hotfix. Let us know if you the problem reoccurs.
  11. @NicholasSteele Thank you, I was able to reproduce the problem on my machine - I'm adding it to our todo list.
  12. @TheMadKing The open alpha has ended but you can join the closed beta queue here or join our newsletter. Note that the number of keys is limited.
  13. This subforum is dedicated to general feedback and suggestions about the game. As a rule, our team does not respond to specific ideas but we do read every single one. Before starting a new topic please check if someone else did not suggest the same thing - if so, you may want to upvote or respond to the existing topic. Bugs should go here.
  14. This is just a quick update that the map was created using the old / pre-beta format. @Chizzler would you be able to edit your post and update the map?
  15. Hi @Melvink4444, you can sign up by filing out this form: Timberborn Closed Beta signup. Keep in mind that the number of beta keys is limited.
  16. Timberborn Closed Beta is officially starting today! The first batch of beta keys is being sent out now so check your Discord inboxes. The number of keys is limited but if you don’t receive one today, don’t fret, we will be sending them in rounds over the coming weeks. You can still sign up to get a chance to participate in the beta by filing out this form: Timberborn Closed Beta signup. If you want to increase your odds of getting the closed beta key, follow us on Twitter and join our official Discord. We use these channels to post various sneak-peeks that do not fit a forum, but also to
  17. @Chizzler thanks for reporting this. The bug was caused by a limitation of our old path finding algorithm. We've already replaced it with a new, much better one which will be included in the beta release, so the problem should be gone.
  18. Hi @J.RoY thanks for reporting this. We are currently working on a totally new build for the closed beta, which among other things replaces the part of the code that caused your bug, so the problem will most likely be gone. Sorry about the trouble. If you send me your Discord user name (in the nickname#1234 format), I will add you to the list of users preapproved for the beta.
  19. ooBartek

    Game crash

    @Dino Thanks! We should be able to reproduce the problem using the information you provided, we'll update this thread when we have a fix.
  20. @Stardoge We're no longer distributing Steam keys but you can still play the game on Discord, just follow the instructions in the announcement.
  21. Hi @BlackFayah! It appears that you attempted to continue a game from before the last week's update. Unfortunately the new version is not backward compatible, so you will have to start a new game. We normally keep the savegames compatible across versions but in that update we have completely redesigned the terrain system, so it wasn't possible. Such things might happen during the alpha but we will of course avoid such situations after release.
  22. We are excited to announce the latest update to Timberborn! Revamped terrain system The changes prepare the game for cool new features that we are going to add in the near future but they also bring immediate benefits: The map file format now accepts any terrain shape. This is in contrast to the old system which only supported height maps of specific shapes, and cliffs could not be more than 2 blocks tall. The new map format supports height maps with values between 0 and 9 but this limit will also be increased soon. Cliffs no longer take a full tile but instead are situa
  23. A new version of Timberborn Alpha is now live! The update includes new warehouse management features, a new attraction and multiple smaller enhancements: Warehouse constraints You can now choose which resources are allowed in each warehouse, and in what amount. The feature was requested by almost everyone who played the alpha :slight_smile: Together with Hauling posts and Storage emptying that were added in December, it forms the basis of the logistics system, but you can expect more features in the future. Temple A place for your dwellers to contemplate their forestial lives, sa
  24. Another update went live on Discord and Steam on January 16th. If you haven't added Timberborn to your wishlist yet, you are very much encouraged to do so now: https://store.steampowered.com/app/1062090/Timberborn/ Even though the update focuses on QoL and bug fixes, it also adds one new building: Carousel! The new top tier attraction satisfies Fun making your beavers happier than ever! Quality of life: You can now separately control the volume of UI, environment and music. We have also increased the master volume so that it's more in line with other games. Bug fixes:
  25. An updated version of Timberborn was released on December 18th: The backpack model has been replaced with one which we think is better suited for Haulers. Let us know what you think! After selecting a building you can see its Productivity metric which tells you how much time its workers spend on actual crafting as opposed to performing other activities such as carrying materials.
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