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ooBartek last won the day on August 1

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  1. Hi @mskiescher. We have looked into this and it appears that there is in fact a problem with the blinking icons but it does not affect the actual behavior of beavers - for the most part they are two separate things. So we will be addressing it as two issues: one with the blinking icons and another one with beavers ignoring some trees.
  2. I'm closing this thread for now - if the problem reoccurs, please open a new one.
  3. ooBartek


    This is just to confirm that the bug is fixed, I'm closing this thread. If anyone experiences the problem again, please open a new thread.
  4. For those not Discord, this is just to confirm that a fix was released a few days ago.
  5. So in the end I am unable to reproduce the problem from the original description. When I click on the Temple, the points are subtracted and the building is unlocked. What I'm seeing is that if I pause the game, the building unlocks without subtracting science points. Could you confirm that it wasn't what you meant?
  6. Wait, in my case it's actually the opposite: The science points do not get subtracted but the building gets unlocked.
  7. Hi @Snoot, thanks for reporting this. I was able to reproduce the problem when I unlocked a building while the game was paused - the building gets unlocked as soon as you unpause the game. This is of course a bug, it should unlock immediately, I'm adding it to our todo list. If that is not what happened in your game (meaning the game was not paused), let me know.
  8. Hi @Puma - sorry about the trouble. We were able to reproduce the problem and we have already released a hotfix. Let us know if you the problem reoccurs.
  9. @NicholasSteele Thank you, I was able to reproduce the problem on my machine - I'm adding it to our todo list.
  10. @TheMadKing The open alpha has ended but you can join the closed beta queue here or join our newsletter. Note that the number of keys is limited.
  11. This subforum is dedicated to general feedback and suggestions about the game. As a rule, our team does not respond to specific ideas but we do read every single one. Before starting a new topic please check if someone else did not suggest the same thing - if so, you may want to upvote or respond to the existing topic. Bugs should go here.
  12. This is just a quick update that the map was created using the old / pre-beta format. @Chizzler would you be able to edit your post and update the map?
  13. Hi @Melvink4444, you can sign up by filing out this form: Timberborn Closed Beta signup. Keep in mind that the number of beta keys is limited.
  14. Timberborn Closed Beta is officially starting today! The first batch of beta keys is being sent out now so check your Discord inboxes. The number of keys is limited but if you don’t receive one today, don’t fret, we will be sending them in rounds over the coming weeks. You can still sign up to get a chance to participate in the beta by filing out this form: Timberborn Closed Beta signup. If you want to increase your odds of getting the closed beta key, follow us on Twitter and join our official Discord. We use these channels to post various sneak-peeks that do not fit a forum, but also to
  15. @Chizzler thanks for reporting this. The bug was caused by a limitation of our old path finding algorithm. We've already replaced it with a new, much better one which will be included in the beta release, so the problem should be gone.
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