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ooBartek

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ooBartek last won the day on May 26

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  1. ooBartek

    Pathing bug

    @Chizzler thanks for reporting this. The bug was caused by a limitation of our old path finding algorithm. We've already replaced it with a new, much better one which will be included in the beta release, so the problem should be gone.
  2. ooBartek

    Sudden crash

    Hi @J.RoY thanks for reporting this. We are currently working on a totally new build for the closed beta, which among other things replaces the part of the code that caused your bug, so the problem will most likely be gone. Sorry about the trouble. If you send me your Discord user name (in the nickname#1234 format), I will add you to the list of users preapproved for the beta.
  3. ooBartek

    Game crash

    @Dino Thanks! We should be able to reproduce the problem using the information you provided, we'll update this thread when we have a fix.
  4. @Stardoge We're no longer distributing Steam keys but you can still play the game on Discord, just follow the instructions in the announcement.
  5. Hi @BlackFayah! It appears that you attempted to continue a game from before the last week's update. Unfortunately the new version is not backward compatible, so you will have to start a new game. We normally keep the savegames compatible across versions but in that update we have completely redesigned the terrain system, so it wasn't possible. Such things might happen during the alpha but we will of course avoid such situations after release.
  6. We are excited to announce the latest update to Timberborn! Revamped terrain system The changes prepare the game for cool new features that we are going to add in the near future but they also bring immediate benefits: The map file format now accepts any terrain shape. This is in contrast to the old system which only supported height maps of specific shapes, and cliffs could not be more than 2 blocks tall. The new map format supports height maps with values between 0 and 9 but this limit will also be increased soon. Cliffs no longer take a full tile but instead are situated on the edges between tiles. Placing buildings such as stairs, footbridges or raised shafts is now more natural. Stairs (previously known as ramps) are now 1x1 instead of 2x1 which makes it easier to fit them in tight spaces. Natural slopes can now be deleted and replaced with wooden stairs. Arid areas of the map are no longer inaccessible, but they are still unsuitable for growing trees. A map editor is already in the works and will be released soon… …But you can already tinker with the map file format using a text editor and the process is now much easier than before. Read more about creating your own maps here: https://forums.mechanistry.com/topic/9-creating-your-own-maps/ Quality of life Resources are now grouped into Food and Materials. When marking trees for cutting, a counter tells you how much resources you will collect. You are notified when you reach new well-being record. Graphics settings can now be changed in-game. Finally, beavers now cast simple shadows. We’ve also fixed multiple bugs: It is not possible to build Water wheel from a Footbridge. It is not possible to build a Watering place next to a perpendicular cliff. Beaver panel does not fit into screen at higher UI scales. The adult housing counter disappears at certain UI scales. Beavers are born with the same name within a short timespan. Several less severe issues. The new build is already available for download. Note that due to the nature of the changes, the new version is not compatible with older save games. As always, share your feedback!
  7. A new version of Timberborn Alpha is now live! The update includes new warehouse management features, a new attraction and multiple smaller enhancements: Warehouse constraints You can now choose which resources are allowed in each warehouse, and in what amount. The feature was requested by almost everyone who played the alpha :slight_smile: Together with Hauling posts and Storage emptying that were added in December, it forms the basis of the logistics system, but you can expect more features in the future. Temple A place for your dwellers to contemplate their forestial lives, satisfies Spirituality. Sounds Most buildings now play a custom sound after being selected. The game also mutes all audio when it loses focus or gets minimized (but you can change the behavior in settings). UI scaling The automatic UI scaling is now a little smarter but in case you don’t like the default, you can change it in settings. Replaced dirt with shadows Most buildings are now surrounded by a delicate shadow instead of a strip of dirt. Bug fixes Eager Beaver can now satisfy Comfort during sleep. The game no longer crashes in rare situations shortly after loading a savegame. Trees no longer spawn at random locations, the bug is hopefully gone for good this time. Building animations should now properly loop, fixing a (barely noticeable) jitter in the previous versions. Go ahead and download the new build now on Discord or add Timberborn to your Steam wishlist: https://store.steampowered.com/app/1062090/Timberborn/
  8. Another update went live on Discord and Steam on January 16th. If you haven't added Timberborn to your wishlist yet, you are very much encouraged to do so now: https://store.steampowered.com/app/1062090/Timberborn/ Even though the update focuses on QoL and bug fixes, it also adds one new building: Carousel! The new top tier attraction satisfies Fun making your beavers happier than ever! Quality of life: You can now separately control the volume of UI, environment and music. We have also increased the master volume so that it's more in line with other games. Bug fixes: Almost all of the bugs reported during holidays have been fixed. We received numerous reports about beavers sleeping all day and skipping important work such as pumping water, sometimes leading to whole villages dying out of thirst. We are happy to let you know that the problem is now fixed. Beavers sometimes prioritized a Watering place even if it there was a much closer Water tank - it should not happen anymore. The game no longer crashes in certain cases after deleting a building. Forester no longer plants trees at random locations throughout the village. It is now possible to place a Raised shaft in between two entrances. Beavers no longer die when food was delivered to a warehouse at the last moment. If a building is paused in the evening, its workers are now unassigned immediately, instead of in the morning. Have fun playing and don't forget to share your feedback!
  9. An updated version of Timberborn was released on December 18th: The backpack model has been replaced with one which we think is better suited for Haulers. Let us know what you think! After selecting a building you can see its Productivity metric which tells you how much time its workers spend on actual crafting as opposed to performing other activities such as carrying materials.
  10. Hi @Cryptic51, please follow the instructions in the #faq channel on Discord.
  11. Hi @Mannol26 thanks for reporting this, we will look into it.
  12. OK so that area next to the bridge is technically just one tile of land, there is not enough room for a water pump. But we're seeing a lot of people with problems like yours - it works as we intended but apparently it is confusing. That's why we are now in the process of changing how cliffs work (but it is too early to show anything concrete).
  13. ooBartek

    Game crash

    Hi @Chef, for some reason we are unable to download your attachments. Would you be able to send them again in a new message?
  14. @pigcanswim Thanks for reporting the problems and sorry for not responding earlier - we are a small team and everyone was on a holiday break. I just confirmed that it is a bug, I added it to our todo list. In the current version of the game you can only build "light" structures on top of scaffoldings, such as ramps, footbridges and shafts. But we will be revisiting that mechanic in the near future because it turns out everyone wants to use them like you did. But just to be sure - did you also have any problems when building a water pump completely on land / riverbank?
  15. Hi @slayer 🙂Thanks for the suggestions. Some grouping of the resource list definitely makes sense. As for the missing log pile notification, we should probably make it blink for the first few seconds.
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