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Showing content with the highest reputation on 11/24/2021 in all areas

  1. Hi everyone! You want to know more about Timberborn’s future and we want your say on what we’re working on. That’s why today, we’re opening up the game's experimental branch! This is an opt-in based testing ground where new content goes before hitting the main game. We’ll talk about all the fresh stuff below, but the “experimental” part is crucial. We’re doing this to gather early feedback from the players. As a result, some experimental features will be unfinished and/or bugged, and if something sucks, it might never make it to the normal branch. So what do we have for you? As
    1 point
  2. A very good thing would be if you could manually set a group of buildings that you're building and set the exact order of what you want to build after another thing so everything would go like you planned. There have been multiple times when my beavers blocked their way to what they were supposed to build and I had to either break down what I have placed already or add an extra path for accessing the blocked area which is not to bad but in the harder modes it would get annoying for sure. The solution would be to have a button new building queue on the same UI where you set the priority.
    1 point
  3. Title says it all, would be nice to have steam workshop integration with support for adding things like story driven scenarios, items, and buildings.
    1 point
  4. Everyone who purchased Timberborn Early Access can play Experimental but you should be aware of the unfinished content and bugs. If that doesn’t scare you, follow the steps below. The experimental branch is only available in English. On Steam: Right-click Timberborn in your Steam Library, select “Properties” and then the “Betas” tab. Pick “Experimental Branch” from the drop-down menu. The game will update itself and will now be launching in Experimental Branch until you change the branch again. On GOG: Right-click Timberborn in your GOG Galaxy client, select “Manage
    1 point
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