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Showing content with the highest reputation on 03/12/2021 in all areas

  1. Liking the game so far. Interesting concepts. A prioritise work system would be helpful; I often find beavers finding wood instead of gathering food. I do know there's a reduce beavers working in a building function, but it'd be handy to have a service where I could force all of the beavers to gather food.
    1 point
  2. Demo was great. Found it quite difficult to get the ball rolling as I wasn't putting down bare essentials first, I was planning the entire zone, and since you can't prioritise at the moment the beavers did what they thought was most important, which was typically not what I needed. I guess the thing I found most frustrating was that after the first dry season finished, I knew (ish) how much resource I needed to make it through the next one. Turned out I didn't and it lasted MUCH longer than anticipated and wiped out what I thought was my huge store of food/water and killed all the beavers
    1 point
  3. You can out last the second dry season. But you do need to dam more water then the first to get ready for it. There is plants to do in the first dry season, you should be working on perp for your second dam at least. But the second on it very much a wait and see if you make it.
    1 point
  4. If you have 2 warehouses or 2 woodpiles that are both in in range of a hauler station but not in range of each other then the haulers should still be able to move items between them.
    1 point
  5. so my idea is that if you would build a dam with say 2 levels up stream and a dam with 1 level further down stream, when that level dry's out in the dry season you can open the floodgates with the 2 levels to replenish the dried out riverbed. ore if you want to redirect the river in to a river you just built your selfe.
    1 point
  6. This was something I very much wanted to see as I dammed up several parts of the beginning of the river in the first map. Also gives a good way to accommodate your dams in the river during rainy vs dry season
    1 point
  7. Great game. Can't wait for finished product. I feel dumb for having to play 3 times to figure out dam levee system to survive droughts. 1. Issue i ran into multiple times. If population and resource levels were just right or too low you could not survive droughts. 90% of beavers would deplete food or water at the same time. Thus starving or becoming thirsty at the same time and dying at the same time. A way to cull population in an emergency (maybe with an attached penalty) would help out in a pinch. 2. A job list/ worker list would be very helpful. As others are saying, a way to te
    1 point
  8. Just to be clear, you kind of want a levee that can open so you don't have to destroy it. If this is what you mean I agree that this would be a good addition.
    1 point
  9. I also felt like dry season content was just watching the game play out at 7x speed until water returned. One thing I think that could help dry season content is being able to scale back water usage by limiting the hours the beavers work in a day. It could be one way to pull yourself through an otherwise long dry season, if fewer work hours leads to decreased water consumption. Perhaps another resource not dependant on water that we could use to build stuff with during dry season. Stone, maybe, to build aqueducts or wells? Wells could have greatly reduced water output during dry season because
    1 point
  10. if I may say so, I agree with the above but I have a suggestion ... Perhaps break it down to "easy, medium, hell" to differentiate the levels of exponential difficulty and increased dry season times?
    1 point
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