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Showing content with the highest reputation since 04/09/2021 in all areas

  1. Liking the game so far. Interesting concepts. A prioritise work system would be helpful; I often find beavers finding wood instead of gathering food. I do know there's a reduce beavers working in a building function, but it'd be handy to have a service where I could force all of the beavers to gather food.
    2 points
  2. When building dirt roads the animation used by your fellow beavers should be slapping the ground to "flatten" the grass and dirt to make the road section. Different animations like this when building, cutting trees, or planting crops would be a nice visual feature. Really enjoying the game and can't wait to see future updates and changes.
    2 points
  3. You say this is a game about beavers. But I didn't start with a beaver dam. And Task 1 wasn't "build a beaver dam". (And someone else on these forums pointed out that they can't even swim????) I would like to build a beaver dam. I think that'd be fun. Planning little rooms in the wood (organic, not on a grid!), entrances below water, changing ecosystems, learning to get power from the water... But that's not what you've built. Throw out all of the code you've written so far. Start with a river. Build a beaver dam before you do anything else. Make it 3D and not at all grid-shaped.
    1 point
  4. +1 on this. 'disable the building then re-enable it' isn't a satisfactory way to manage this. It's work, it's micromanagement, it's not fun and not game-like.
    1 point
  5. Once you have more then 2 wearhouses it can be hard to get the items you need quickly. Imagen you have 3 wearhouses A, B, C you are make exploise at A and using them at C If you dont get them at C before the dry season you are going to lose 1/2 you beavers to thrust, or maybe you are making planks you need to get a beaver off a roof of a house and your sitting there watching him starve while your haulers are moving logs or food around. There should be a Priority flag next to each item in a wearhouse, the first thing your haulers do is check to see if they can move a Priority item to a
    1 point
  6. Agree. Setting High, Medium, Low priority on things would be super helpful. I don't know if I'm different, but I like to have the beavers setup the workshops first, then do paths so things get rolling. But to know where to place buildings, it's best to place the paths first so that you can make the paths efficient. It's frustrating having to do mental calculus of *which* building needs placed first to get them worked in the right order. An alternative would be to have an interface that shows the build queue and let players move items up or down the queue. Of course, these are QOL features,
    1 point
  7. If you are getting no babies, you don't have enough, or any, houses. Homeless beavers make no babies.
    1 point
  8. I came here to say this. A positive "prioritize this" rather than having to go pause everything else.
    1 point
  9. Couldnt find a setting for it - would be great to prioritse buildings. Either with a high/low, the number system that ONI has, or a 'how many builders on this' like banished. Only solution ive had currently when i ran out of food without noticing was delete all the buildings i was already working on, and then they would build the gathering flag.
    1 point
  10. It sounds rather odd to me that beavers, animals whose environment is both terrestrial and aquatic, do not know how to swim in this game. It's okay that they don't build a sawmill in the water, but from there to not even being able to go from one area to another through the river... it sounds pretty weird to be honest. Beavers should be able to move through rivers, dive in the river, and build some things underwater, like water explosives, dams, and even houses. Let's not forget that beavers are experts at swimming and building over it.
    1 point
  11. Hello everyone! I had to comment it, I have finished (again) the demo in the 2nd map, but I had never finished as I have finished in this game... It amazes me how I got there! Note well that I have a population of over 50 beavers, and while it is true that the water is on its last legs, I'm also about to end the drought. I don't know how, in the last 5 days of the game, they started to breed like crazy, going from 41 to more than 50, a barbarity... 🤣 The only thing I regret is that in the demo it ends from the 2nd drought, because I was about to start running my own exp
    1 point
  12. I've created a short guide for people new to Timberborn. Hopefully it helps.
    1 point
  13. The Bugs section of our forums is now in read-only mode and at some point, it will be archived. Why is that? We're getting closer to the Early Access launch of Timberborn and we're trying to centralize bug reports using a dedicated, external tool: >>Bug and Suggestion Tracker<< This tool allows us to prioritize the work based on what players want the most while using helpful features such as tags and progress statuses. And what's the best about it? It doesn't require registration – to submit a new bug report, you only need to enter an e-mail. And to upvote suggestion
    0 points
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