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  1. Last week
  2. Hello, for the Early Access launch, we'll cover the first eight languages ourselves. Later, however, we will probably open the process to the volunteers, probably using Steam Workshop. There will be announcements. Thank you! 🙂
  3. How can I contribute to the translation of the game?
  4. Earlier
  5. update, they have added the ability to use haulers, so workers now drop off at nearest warehouse and travel back to get back to work, then haulers, or idle workers in other buildings will haul it where it needs to go.
  6. it does depend on which beavers your using as well. mainly basic beavers vs fancy, the eager beavers just sleep less and eat more food, so maybe that affects your game play as well.
  7. FOund out how to stop them having lotes of baby beavers, dont house them, only house them to have babyies, I always have a trickle of new beavers going in, to replace the ones that lose their teeth or to be put into new buildings, I now have no more then 5 homes,
  8. Haha, it's a request we often get, we're looking into fixing that before the Early Access launch. 🙂
  9. there should be a way to stop them having babies, stop the increase of growth
  10. The beavers themselves will be updated, so what you see now is more or less temporary. 🙂
  11. I think the tails should be going up and down when they are working,
  12. Thank you for the feedback, @Icekitten64! You are right, during the beta, the game changes a lot, which makes adding a tutorial or specific tips tricky. It is a request we often get, however, and we'll defintely add that at some point. 🙂
  13. I like the game but I find the lack of a tutorial explaining how and where things work makes it hard to play. Not knowing what buildings are needed at first and just using guess work puts the game off... I understand this is a beta but even a small tutorial would be helpful.
  14. TL;DRL We have added dams, destructible terrain, custom-shaped fields, new buildings, fresh maps, updated UI, and more. Our most explosive update ever is live! To read about Dam & Blast, watch our new gameplay trailer, and learn about the game’s future, including the Early Access plans, check out this topic. For the actual patch notes, keep on reading. NOTE: After you download the patch, we strongly recommend starting an entirely new game. Old saves and maps may or may not break, resulting in crashes, missing buildings, and other nasty surprises. NOTE 2: This is the largest
  15. TL;DR We’re adding dams, dynamite, reworked crops, and more to the beta. We have a new trailer and talk about Early Access! Hot dam! It feels great to finally share today’s update with you. Dam & Blast (a.k.a. Dam Good Update or The Smoke and the Water, as we couldn’t agree on a name) turned out to be the largest update to the game so far. You could say it opens the floodgates to all future releases! But first, moving pictures. Dams & dynamites If you have watched the trailer till the very end, you know what’s coming. Timberborn is all about beavers – and dam
  16. Hello, that's how this works with the current iteration of shadows, yes, but we're open to changing that at some point. Thank you for the suggestion! 🙂
  17. Not sure if this has been mentioned but if you have a day/night cycle I would recommend having the sun separate from the camera. I just rotated around using Q and E, and the shadows cast on the floor followed as I did so.
  18. Because of the holidays, we’ve been a little silent… but we are now back in action (and larger than ever – more on that next time)! If you're out of the loop, you should know that Timberborn’s closed beta is underway and has received a few important updates. Here's a quick summary (of what we compiled here) We have new models for our flora – trees and berries. We're about to release new, optimized models for the crops as well. Labor house and labor flag have been replaced with four separate structures. Work continues on a slew of brand new buildings with fresh functionalities.
  19. Yeah, expanding the priority system in general – for example the way beavers decide which available job they should take – is a common request. We hear you on that. Thanks for the feedback!
  20. Just wanted to hop in and thank you for your input here and in other threads. We've been quite busy recently, but from now on, we should be more active on all our platforms, this forum included. 😊
  21. Perhaps the horrible image of their neighbors and relatives dying left and right was too fresh. They just needed a moment! Seriously though, thanks for the suggestion. 🙂
  22. Just a friendly reminder to all passerby: the closed beta is in full swing! If you want to help us create the world’s only beaver city-building game, be sure to follow instructions found in the first post. ☺️
  23. Patch notes 2020-07-16 To kick off the new incarnation of Timberborn Closed Beta, we have just released an updated build! Even though it focuses on quality of life, we are sure many of you will appreciate it. The good stuff The resource list has been revamped as per your suggestions. Resources are now grouped in collapsible panels at the top of the screen. Importantly, water is now in a separate category than food, the previous grouping was misleading for many of you. Thanks for the feedback! The status icons above hungry and thirsty beavers have been replaced with ones w
  24. Path notes 2020-07-16 (hotfix) The latest patch fixes a minor bug causing the new resource list to disappear in certain situations. All other changes from earlier today, including the new features are listed in the previous announcement.
  25. Patch notes 2020-07-23 A new build of Timberborn is now live on Steam! The new version introduces two experimental changes: New buildings Labor house and Labor flag have been replaced with four buildings: Builder's Hut, Builder Flag, Lumberjack Flag and Gatherer Flag. That change addresses a number of problems brought up by the community. Most importantly, you now have better control of how many beavers cut trees, gather berries and build new structures. It also allows the game to better communicate when there is a problem which stops your beavers from working, such as a missin
  26. Patch notes 2020-07-24 We have just released a patch which fixes a number of issues: Fixes a bug causing a crash when using the new Demolish tool. Fixes a bug causing a Forester to plant trees outside its walking range. Fixes a bug causing trees planted by a Forester to grow at the same time which resulted in FPS drops. Note that the fix only works with newly planted trees. Limits the distance that a Camera can move during performance drops, which makes problems such as the one above less irritating. Resolves a bug which resulted in the "Nothing" label in the
  27. Patch notes 2020-07-30 A minor update to Timberborn is now available for download. The update makes it easier to submit crash reports: When the game crashes, it generates a ZIP file with log files and a save game in DocumentsTimberbornError reports. You can send that report to us with a click of a button from the crash screen. Alternatively, you can send the ZIP file to us manually on Discord. Sometimes, you may still have to send us a bug report the old way: When the game does not start at all due to hardware issues. When the game does not crash but something
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