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  1. Today
  2. pmduda

    Missing Beavers

    Well, exactly 6 beavers died of hunger between those two saves. As of the crash, thanks for noticing! It should be already fixed.
  3. Hi! Thanks for bringing it up. It should be already fixed.
  4. Yesterday
  5. We have just released an update to Timberborn Closed Beta: You can now change the names of individual beavers to whatever you like. Such as the names of your favorite football players. Or your favorite species of microlepidoptera if that is your thing. Jobless beavers automatically move to a different home if that allows them to get a job. Critically hungry or thirsty beavers now search for food and water sources within the range of their current location, including ones that are outside the range of their homes. Bug fixes: Building descriptions now correctly report their power requirements. Additionally, buildings that need power but are not connected to a power source now have a warning icon above them. We have fixed a bug which resulted in negative jobless numbers. As usual, the new build is already live on Steam.
  6. Last week
  7. While working on a new start, I clicked on a yet to be built lodge in my settlement and the game crashed - I left it at that, but now whenever I attempt to start that save it simply crashes out straight away. Player.log file says this: Mono path[0] = 'S:/Steam/steamapps/common/Timberborn Beta/Timberborn_Data/Managed' Mono config path = 'S:/Steam/steamapps/common/Timberborn Beta/MonoBleedingEdge/etc' Initialize engine version: 2019.4.0f1 (b487b79891e1) [Subsystems] Discovering subsystems at path S:/Steam/steamapps/common/Timberborn Beta/Timberborn_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon R7 200 Series (ID=0x6658) Vendor: VRAM: 2024 MB Driver: 25.20.15002.58 Begin MonoManager ReloadAssembly - Completed reload, in 0.666 seconds D3D11 device created for Microsoft Media Foundation video decoding. <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.794300 ms Starting game version win64-5941-3eeb8f0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.733300 ms Missing shader in Camera (FXAA) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Loading game from Exception save 2020-07-08 21h58m, Day 25 at 2020-07-08 21:59:24Z (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) First uncaught exception at 2020-07-08 21:59:55Z (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Trying to create an exception save: Exception save 2020-07-08 21h59m, Day 25 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Saving game to Exception save 2020-07-08 21h59m, Day 25 at 2020-07-08 21:59:55Z (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) InvalidOperationException: Sequence contains no matching element at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x00052] in <55b3683038794c198a24e8a1362bfc61>:0 at IronTeeth.BuildingStatuses.StatusIconOffsetService.GetTopOffsetter (System.Collections.Generic.IEnumerable`1[T] offsetters) [0x0003a] in <864885a9931341f8874e62c7c2018df4>:0 at IronTeeth.BuildingStatuses.StatusIconOffsetService.CalculateVerticalPosition (IronTeeth.BuildingStatuses.BuildingStatusIconOffsetter offsetter) [0x00037] in <864885a9931341f8874e62c7c2018df4>:0 at IronTeeth.BuildingStatuses.BuildingStatusIconOffsetter.SetIconPosition () [0x00008] in <864885a9931341f8874e62c7c2018df4>:0 at IronTeeth.BuildingStatuses.StatusIconOffsetService.UpdateIconPositions (System.Collections.Generic.IEnumerable`1[T] offsetters) [0x0000f] in <864885a9931341f8874e62c7c2018df4>:0 at IronTeeth.BuildingStatuses.StatusIconOffsetService.UpdateIconPositions (IronTeeth.BuildingStatuses.BuildingStatusIconOffsetter offsetter) [0x00015] in <864885a9931341f8874e62c7c2018df4>:0 at IronTeeth.BuildingStatuses.BuildingStatusIconOffsetter.OnActiveStateChanged (System.Object sender, IronTeeth.StatusSystem.ActiveStateChangedEventArgs e) [0x0000c] in <864885a9931341f8874e62c7c2018df4>:0 at IronTeeth.StatusSystem.StatusIconCycler.ToggleActiveState (System.Boolean newState) [0x0001e] in <a20c0308ed7f4bc8b35b74cc87c95090>:0 at IronTeeth.StatusSystem.StatusIconCycler.CheckNumberOfActiveStatuses () [0x00038] in <a20c0308ed7f4bc8b35b74cc87c95090>:0 at IronTeeth.StatusSystem.StatusIconCycler.OnStatusToggled (System.Object sender, System.EventArgs e) [0x00000] in <a20c0308ed7f4bc8b35b74cc87c95090>:0 at IronTeeth.StatusSystem.StatusSubject.UpdateStatus (IronTeeth.StatusSystem.StatusInstance statusInstance, System.Boolean isActive) [0x0004a] in <a20c0308ed7f4bc8b35b74cc87c95090>:0 at IronTeeth.StatusSystem.StatusSubject.RegisterStatus (IronTeeth.StatusSystem.StatusToggle statusToggle) [0x0004f] in <a20c0308ed7f4bc8b35b74cc87c95090>:0 at IronTeeth.ConstructionSites.ConstructionSite.StartTickable () [0x0000c] in <d9288f09fa5d4b9ca4a1ecedd2b56cb5>:0 at IronTeeth.TickSystem.TickableComponent.Start () [0x00008] in <2a04e8b9920048ac8f2306ccda9fc84c>:0 (Filename: <55b3683038794c198a24e8a1362bfc61> Line: 0) Load time: 40705 ms (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1656 unused Assets to reduce memory usage. Loaded Objects now: 342324. Total: 2171.102100 ms (FindLiveObjects: 53.095400 ms CreateObjectMapping: 21.181800 ms MarkObjects: 2089.637000 ms DeleteObjects: 7.187300 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 342327. Total: 2078.196700 ms (FindLiveObjects: 49.242500 ms CreateObjectMapping: 19.141300 ms MarkObjects: 2008.795900 ms DeleteObjects: 1.016200 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 406.740200 ms Setting up 2 worker threads for Enlighten. Thread -> id: 3d18 -> priority: 1 Thread -> id: 3dc -> priority: 1 Unloading 2230 unused Assets to reduce memory usage. Loaded Objects now: 11629. Total: 1776.606300 ms (FindLiveObjects: 4.096600 ms CreateObjectMapping: 1.240600 ms MarkObjects: 1741.802500 ms DeleteObjects: 29.465700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11629. Total: 1751.461400 ms (FindLiveObjects: 3.999900 ms CreateObjectMapping: 1.013800 ms MarkObjects: 1746.377500 ms DeleteObjects: 0.069600 ms)
  8. Here's another update to Timberborn Closed Beta: Building Preview Mode: You can now place a new construction on top of unfinished buildings. That effectively allows you to design whole complexes of buildings before you spend any materials or your beavers' precious time. The vertical / modular building system proved to be one of the coolest and most discussed features in the beta, that's why we want to make it as user-friendly as possible. Preview Building Mode.mp4 The walking range of all buildings has been increased by 10%. Stairs now extend the walking range by the same amount as flat paths. That makes vertical structures more efficient space-wise. Bug fixes: We have fixed a bug which caused the game to crash in rare situations when pausing a building. We have fixed a bug which sometimes crashed the game when switching resources to not allowed in warehouses. And another one which sometimes resulted in a crash when selecting a Forester. The game no longer crashes if there is no audio device. We have fixed a bug which resulted in incorrectly calculated strength bonuses.
  9. fardo

    Missing Beavers

    The Sudden crash attached - 2020-07-08 22h08m, Day 129 was recorded as a video if that helps, I can upload it.
  10. fardo

    Missing Beavers

    Sorry for slow reply, Yes I have located and Isolated the Auto save and Exit save on this game - Exit save 2020-07-05 00h21m, Day 24. My population was only six missing Beavers,Not the estimated 22, but I have the Files all the same. I also have a Auto save and Exception save for a sudden crash I have just had, 2020-07-08 22h08m, Day 129. Thanks, Glen (Fardo) Exit save 2020-07-05 00h21m, Day 24.json Autosave 2020-07-05 00h13m, Day 22.json Exception save 2020-07-08 22h08m, Day 129.json Autosave 2020-07-08 22h03m, Day 125.json
  11. @TheMadKing The open alpha has ended but you can join the closed beta here or join our newsletter.
  12. This subforum is dedicated to general feedback and suggestions about the game. As a rule, our team does not respond to specific ideas but we do read every single one. Before starting a new topic please check if someone else did not suggest the same thing - if so, you may want to upvote or respond to the existing topic. Bugs should go here.
  13. Lisza

    Crash

    Thank you for posting these! We'll look into it.
  14. Ashered

    Crash

    Exception save 2020-07-07 20h09m, Day 317.json Player.log another Z bug crash
  15. Dave

    Crash on start

    Thanks, I can start the game now without crashing. I don't have any sound, but I am able to play. David
  16. Seting a bluprint of any sort on an area covered in stumps or bushes remainings, and than canceling it right after, removes stumps permanently. This action does not require any beavers to reach or perform at designated area.This can be done during active pause or in unpaused game.
  17. Provided save loads just fine. If it happens again, please provide saves and logs as stated here:
  18. pmduda

    Missing Beavers

    This is really unexpected. Could you provide us with save game from before and after the tabbing to other window?
  19. the game gave me a Z bug when i went to pause the building during the building phase.
  20. Trinda

    Crash

    Hi! Everything have worked just fine until now when it just crashed. Hopefully this will help 🙂 Player.log Autosave 2020-07-04 22h06m, Day 71.json
  21. With 22 Beavers, I had to pause the game and Tab out to another window, only to return and find a population of 0. No deaths during pause, just no beavers on return. lol
  22. pmduda

    Crash on start

    An update went live yesterday fixing this issue. I'm not sure if you will be able to hear the sound, but the game should not crash. Any feedback on this will be much appreciated.
  23. Earlier
  24. Dave

    Crash on start

    It is or at least its working in other games. David
  25. Lisza

    Dams

    Yes, we are aware that beavers are pretty famous for their dams. We're going to do everything we can to make dams happen. Thank you for your suggestion : )
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